![]() And while the boolean modifier that Ray outlines in his answer to this question is one choice, invaluable in some circumstances, but alas, not all. I have several reflections I'd like to share, though they may not exactly answer the question you asked. I downloaded your casa.blend file, and examined the model it contained. And if, in addition to the edge, you remove the two vertices which define it, you remove or hide four additional edges, and four faces, too. ![]() Consider the default cube: if you hide or remove an edge, you also hide the two faces of which it is a constituent element. I can think of similar tools, such as the one which locates non-manifold elements, but I don't think they will do what you want further, I think development of such a tool will be difficult because of the collateral effects. I am not aware of such a script, tool, or modifier. Is there a script, tool or a modifier that let me delete the internal faces-edges-vertices and let the shape of my main mesh remain, instead of separating each mesh from the main one and using boolean modifier many times?
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